Wednesday, December 9, 2009

3ds max introduction

Our first lesson about 3d studio max was quite intensive. We had a 5 hours review of all the features and modifiers in 3d studio max that we could use. After the lecture we had some time to create our first models. My model was a table with something that should have resembled a IIDX controller.

Then I made a scene with all kinds of dice (d4 - d20). I did not manage to map the textures correctly though (even though I had my own dice with me. I just couldn't come up with a correct system to have the numbers on the right spot). Render not available..probably lost somewhere on our network drive.

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