Showing posts with label 3d Studio. Show all posts
Showing posts with label 3d Studio. Show all posts
Wednesday, December 26, 2012
WIP - Transporter Room on Galaxy Class Ship
My sister asked me to do some 3d work for her Star Trek fanfilm. I declined but this is what I did because of that request. I just don't feel like someone who can do this. It's not finished even though I have textures and the 'blueprints' drawn and ready to be imported into 3dsmax.
Wednesday, June 20, 2012
Monday, June 18, 2012
Friday, June 15, 2012
Thursday, June 14, 2012
DDR Cabinet?
Wednesday, March 16, 2011
3dsmax continuing...
So well...I have problems with collisions in the Unity game engine. I spent two days figuring out which model is making the game crash. I found it out but I did not really know what to do with that. Anyway I set it to convex collisions and now it more or less works. It's slow around 12-30 fps which is not what I should be getting. There has to be another problem somewhere.
Anyway everything gets converted and compressed and sometimes it generates errors on the textures for some unknown reason (at least to me).
So here you van have a look on what I have so far....not sure if I'm going to continue working on another rooms. I haven't even done the lightmaps/shadowmaps yet and this is going to take ages.
Anyway everything gets converted and compressed and sometimes it generates errors on the textures for some unknown reason (at least to me).
So here you van have a look on what I have so far....not sure if I'm going to continue working on another rooms. I haven't even done the lightmaps/shadowmaps yet and this is going to take ages.
Sunday, March 13, 2011
Friday, March 11, 2011
3dsmax - Continueing with more objects
Thursday, March 10, 2011
3ds max -creating objects
Thursday, March 3, 2011
3ds Max lesson no.2
Learning how to map using Unwrap UVW.
Using Unwrap UVW we can generate a template for our textures and then we can create the textures in Adobe Photoshop for example. To try how this works I quickly created a rectangle with subdivisions so it could look like a DDR platform.
I then created the texture and used it via the Material Editor.

We also learned how to blend textures. For that we did not use the Standard Material but Blend Material which allows us to use two different materials (can also be a blend material or any other). We used a mask to let the 3dsmax to know where and how it should blend the two textures.

I used the very same mask that I used to generate the terrain.
Using Unwrap UVW we can generate a template for our textures and then we can create the textures in Adobe Photoshop for example. To try how this works I quickly created a rectangle with subdivisions so it could look like a DDR platform.
I then created the texture and used it via the Material Editor.

We also learned how to blend textures. For that we did not use the Standard Material but Blend Material which allows us to use two different materials (can also be a blend material or any other). We used a mask to let the 3dsmax to know where and how it should blend the two textures.

I used the very same mask that I used to generate the terrain.
Sunday, December 27, 2009
3d room model and QTVR
I present to you my (terrible) room I made in 3ds max^_^
We were supposed to create at least ten objects in a room. Take 13 shots from a camera placed in the middle of the room. Each shot would be under a certain angle. With a specialized program we would then create a quicktime virtual image.
I'm working on it still even though I'm not sure if I will finish it. Here are few rendered shots. The room is not finished and probably won't ever be as my modeling skills are really low.
I learned how to use 3d studio max to some extent. I used primarily edit poly/mesh but I discovered many ways how to work with a model. I realized that there are many modifiers that allow me to do something more precisely and in a much easier way than doing everything the hard way (moving vertices or polygons individually). But I did not spent so much time on it and that's why I'm not sure if I will be able to rediscover all this next time.
I learned more on texturing and UV mapping which is good and also I learned something about lights, cameras and projections.
As an introduction to 3ds max it was good but it did not help me much as next project was doing a model of a human body and animating it (500 frames.).

We were supposed to create at least ten objects in a room. Take 13 shots from a camera placed in the middle of the room. Each shot would be under a certain angle. With a specialized program we would then create a quicktime virtual image.
I'm working on it still even though I'm not sure if I will finish it. Here are few rendered shots. The room is not finished and probably won't ever be as my modeling skills are really low.
I learned how to use 3d studio max to some extent. I used primarily edit poly/mesh but I discovered many ways how to work with a model. I realized that there are many modifiers that allow me to do something more precisely and in a much easier way than doing everything the hard way (moving vertices or polygons individually). But I did not spent so much time on it and that's why I'm not sure if I will be able to rediscover all this next time.
I learned more on texturing and UV mapping which is good and also I learned something about lights, cameras and projections.
As an introduction to 3ds max it was good but it did not help me much as next project was doing a model of a human body and animating it (500 frames.).

Subscribe to:
Posts (Atom)






