Using Unwrap UVW we can generate a template for our textures and then we can create the textures in Adobe Photoshop for example. To try how this works I quickly created a rectangle with subdivisions so it could look like a DDR platform.
I then created the texture and used it via the Material Editor.
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We also learned how to blend textures. For that we did not use the Standard Material but Blend Material which allows us to use two different materials (can also be a blend material or any other). We used a mask to let the 3dsmax to know where and how it should blend the two textures.
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I used the very same mask that I used to generate the terrain.
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