Thursday, March 3, 2011

3ds Max lesson no.2

Learning how to map using Unwrap UVW.

Using Unwrap UVW we can generate a template for our textures and then we can create the textures in Adobe Photoshop for example. To try how this works I quickly created a rectangle with subdivisions so it could look like a DDR platform.

I then created the texture and used it via the Material Editor.



We also learned how to blend textures. For that we did not use the Standard Material but Blend Material which allows us to use two different materials (can also be a blend material or any other). We used a mask to let the 3dsmax to know where and how it should blend the two textures.



I used the very same mask that I used to generate the terrain.

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