So well now I present you the website that should be showing my Unity project.
Note that the project is not yet finished. There are many things that need to be fixed and that need to be done. (some materials got messed up after conversion, collisions are not really working the best they could..I did not even start working on light/shadow maps)
Here is the link. Enjoy.
Unity Project
Sunday, March 27, 2011
Tuesday, March 22, 2011
Wednesday, March 16, 2011
3dsmax continuing...
So well...I have problems with collisions in the Unity game engine. I spent two days figuring out which model is making the game crash. I found it out but I did not really know what to do with that. Anyway I set it to convex collisions and now it more or less works. It's slow around 12-30 fps which is not what I should be getting. There has to be another problem somewhere.
Anyway everything gets converted and compressed and sometimes it generates errors on the textures for some unknown reason (at least to me).
So here you van have a look on what I have so far....not sure if I'm going to continue working on another rooms. I haven't even done the lightmaps/shadowmaps yet and this is going to take ages.
Anyway everything gets converted and compressed and sometimes it generates errors on the textures for some unknown reason (at least to me).
So here you van have a look on what I have so far....not sure if I'm going to continue working on another rooms. I haven't even done the lightmaps/shadowmaps yet and this is going to take ages.
Sunday, March 13, 2011
Friday, March 11, 2011
3dsmax - Continueing with more objects
Thursday, March 10, 2011
3ds max -creating objects
Thursday, March 3, 2011
Final Show - website
For my final show I should have some printed drawings and photos.
There should also be a stand with my website. The theme of the site is Japanese Subculture. Each link talks briefly about one topic and shows some of my work.
I started working on the site and this is how it looks like so far.
It talks about Cosplay, Music Games, Para Para dancing and Manga.
One more station should be there, my and Pavel Belan's videos should be shown there.
There should also be a stand with my website. The theme of the site is Japanese Subculture. Each link talks briefly about one topic and shows some of my work.
I started working on the site and this is how it looks like so far.
It talks about Cosplay, Music Games, Para Para dancing and Manga.
One more station should be there, my and Pavel Belan's videos should be shown there.
3ds Max lesson no.2
Learning how to map using Unwrap UVW.
Using Unwrap UVW we can generate a template for our textures and then we can create the textures in Adobe Photoshop for example. To try how this works I quickly created a rectangle with subdivisions so it could look like a DDR platform.
I then created the texture and used it via the Material Editor.
We also learned how to blend textures. For that we did not use the Standard Material but Blend Material which allows us to use two different materials (can also be a blend material or any other). We used a mask to let the 3dsmax to know where and how it should blend the two textures.
I used the very same mask that I used to generate the terrain.
Using Unwrap UVW we can generate a template for our textures and then we can create the textures in Adobe Photoshop for example. To try how this works I quickly created a rectangle with subdivisions so it could look like a DDR platform.
I then created the texture and used it via the Material Editor.
We also learned how to blend textures. For that we did not use the Standard Material but Blend Material which allows us to use two different materials (can also be a blend material or any other). We used a mask to let the 3dsmax to know where and how it should blend the two textures.
I used the very same mask that I used to generate the terrain.
Subscribe to:
Posts (Atom)