Anyway first download and install the Panda DirectX plugin for 3dsmax. You can get it here => Panda X plugin
Now the few things you should know before exporting.
3d rad uses a metric system so it is good to have 3ds max set to the same system. Also 1 unit = 1 meter. 3d rad will always place the object according to its coordinates. If the object is centered to 0,0,0 in 3ds max the object will be centered in 3d rad as well. If the object will be somewhere else than at 0,0,0 the object will be at the relative position to that coordinates. if you have problems with the exported model in 3d rad (bad triangulation) then when exporting in 3dsmax click on the 'mesh' tab and set 'Optimize Mesh' to 'None' (the model will be optimized no matter what when it is loaded as x object). if you have already textures in correct formats (bitmap) you can just put them in the folder where the exported model will be. then you can check that you don't want the textures to be converted or copied to the directory. if you are exporting a mesh with bones you need to group it prior to exporting.
If you want to import the model. You need to install a new skinmesh. This will prompt you to create a new skinmesh. Just type the name and hit enter. Then you can copy you exported files to the directory it creates ..\3D Rad\3DRad_res\objects\SkinMesh\data\[name of the directory created]\.Then whenever you add a skinmesh you can change its look by clicking the change button and choosing your own model (will have an icon of 'user defined').
Note that lightning maps etc need to be exported individually (model is one export, the map a second one).
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